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Only 65 days remaining until Maywoods!
paranoia
Games, Roleplaying, Genres, Science Fiction, Paranoia
Editor's Picks:
- Features tips for GMs, several adventures, and R&D toys.
- Paranoia "portal". Chats with original authors, JParanoia Java-based application to play the RPG online.
- Full rules and a printable deck of cards for a Paranoia card game.
- Contains information on playing in the "Post-Reboot" Paranoia setting, as well as a complete list and reviews of all the printed Paranoia materials.
- Contains information from all editions of the Paranoia RPG, plus many original articles written by the staff on ideas for running the RPG.
- Simple site with a net games and R&D area.
- A demo adventure that was used to demonstrate the unpublished Third Edition of Paranoia. Includes a "Third in a Nutshell" version of the ruleset as well.
- A site dedicated to role-playing games, and other fandom stuff. Member submited content, forums, and polls.
- Includes a guide for new GMs, plot elements for insertion into adventures, and downloadable bureaucratic forms for in-game use.
- At the bottom of the page, there's a link to download a .zip archive with several form templates and adventure ideas that some GM's might find handy.
- List of sites that make up the "Paranoia Roleplaying Game" webring.
- A group of UV's that run the ParanoiaLARP event at MegaCon every year.
- Graphics and forms for game use, and a couple of original bots.
- A simple site that has lots of random things, but more to the interest of Paranoia players, a complete, non-published adventure entitled "Just Because You're Paranoid..."
- A online site with plenty of information for players of Paranoia's second edition.
- A brief page offering advice for new Paranoia players.
- The story of Macbeth, with a very Alpha Complex-ish slant.
- Home of JParanoia: a free, cross-platform application designed specifically for playing Paranoia on the Internet.
- Offers to the GM new ideas for use in their Paranoia games, such as some new experimental weapons, new robots, psychological tests, the occasional Pre-Whoops artifact, more new equipment, and forms.
- Resources for use with "Call of the Computer," a Paranoia/Call of Cthulhu crossover, including images, GMing suggestions, and adventure supplements.
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