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Bluegrass DaVinci Fellowship - Education Through Scientific Leisure

Bluegrass DaVinci Fellowship
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graphics

Computers, Open Source, Software, Graphics



    Top: Computers: Open_Source: Software: Graphics:

See Also:

  • - A clone of the Amiga version of the Electronic Arts' product, "Deluxe Paint". A low-resolution, low color-depth paint program.
  • - Edits, generates, and manipulates terrain height maps. These can be used in terrain renders, which are used in games, applications, and demos. Web based manual available. [Windows and Linux]
  • - Ccross platform 3D software solution from modeling, animation, rendering and post-production to interactive creation and playback.
  • - An open-source OpenGL-MFC program for the creation and texturing of landscapes.
  • - Coriander is the GUI that lets you control and view the output o an IEEE1394 Digital Camera
  • - The GNU Image Manipulation Program, for X Windows systems. Official site, including download area, documentation, FAQs, and a plugin registry.
  • - Open source project vizualizing container terminals (C++) [Linux, Windows]
  • - An OpenGL project done under the Linux system that tries to develop an open source CAD software.
  • - Scientific data visualizer written in Python
  • - Various open source screen savers.
  • - Open source visualization software package based on IBM's Visualization Data Explorer.
  • - Data analysis and plotting program (C#) [Windows].
  • - Delphi drawing components. Source code, help files, demos, and templates from Droopy Eyes Software.
  • - Python scripted 3D CAD engine. Description, requirements, download, links.
  • - A free (GPL) Real Time Equalizer.
  • - Interpolate defects (pixels, dots, stripes) in JPEG images with minimal quality loss.
  • - A library written in Java for adding two dimensional charts to Java programs.
  • - A geometric modeling SDK available on Linux including geometric data structures, modeling algorithms and a shape viewer.
  • - Illustrates most of the modeling, illumination, and rendering 3D objects. Covers Z-buffer, Shading, Phong illumination, and Ray Tracing.



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